B/R Motion System
B/R Motion System
B/R Motion System
The B/R Motion System offers a consistent and thoughtful approach to integrating motion into the B/R App.
By emphasizing motion principles and processes, designers can create freely within a unified voice.
The B/R Motion System offers a consistent and thoughtful approach to integrating motion into the B/R App. By emphasizing motion principles and processes, designers can create freely
within a unified voice.
The B/R Motion System offers a consistent and thoughtful approach to integrating motion into the B/R App. By emphasizing motion principles and processes, designers can create freely within a unified voice.
Motion System Contributors
Lead Product Design: Marie Shatara
Senior Motion Design: David Hall
Motion System Contributors
Lead Product Design: Marie Shatara
Senior Motion Design: David Hall
Motion System Contributors
Lead Product Design: Marie Shatara
Senior Motion Design: David Hall
Inform
Motion shows spatial and hierarchal relationships between elements, which actions
are available, and what will happen if an action is taken.
Inform
Motion shows spatial and hierarchal relationships between elements, which actions are available, and what will happen if an action is taken.
Inform
Motion shows spatial and hierarchal
relationships between elements, which
actions are available, and what will happen
if an action is taken.
Focus
Motion can capture and bring attention to individual elements helping usability of the product.
Focus
Motion can capture and bring attention to individual elements helping usability of
the product.
Express
Motion can give a product a distinct personality, and create unique experiences that engage the user.
Express
Motion can give a product a distinct personality, and create unique experiences
that engage the user.
Movement & Distance
Movement & Distance
Movement & Distance
Duration is Distance Travelled
Duration is Distance Travelled
The speed of an animation is crucial for usability. If it’s too fast, it can be difficult to see. Conversely, if it’s too slow, it can feel
intrusive and create a sense of delay for the user. Generally, most animations should have a duration between 100 to 500 milliseconds, depending on their complexity and the distance the element is moving.
The speed of an animation is crucial for usability. If it’s too fast, it can be difficult to see. Conversely, if it’s too slow, it can feel intrusive and create a sense of delay for the user. Generally, most
animations should have a duration between 100 to 500 milliseconds, depending on their complexity and the distance the element is moving.
The speed of an animation is crucial for usability. If it’s too fast, it can be difficult to see. Conversely, if it’s too slow, it can feel intrusive and create a sense of delay for the user. Generally, most animations should have a duration between 100 to 500 milliseconds, depending on their complexity and the
distance the element is moving.
Transformations
Transformations
Transformations
Transformations help users understand a component's various states. They are foundational for both micro-animations and transitions. While transitions manage the change of multiple elements simultaneously, transformations concentrate on individual components. Transitions are sequential transformations.
Transformations help users understand a component's various states. They are foundational for both micro-animations and transitions. While transitions manage the change of multiple
elements simultaneously, transformations concentrate on individual components. Transitions are
sequential transformations.
Transitions
Transitions
Transitions
Transitions are essential for helping users navigate and comprehend the relationships between components. A well-designed transition ensures that users can easily see what has changed and draws attention to new elements. When creating transitions,
it's important to think about the sequence in which elements appear and disappear, as well as the transformations and
focal points involved.
Transitions are essential for helping users navigate and comprehend the relationships between components. A well-designed transition ensures that users can easily see what has changed and draws attention to new elements. When creating transitions, it's important to think about the sequence in which elements appear and disappear, as well as the transformations and focal
points involved.
Transitions are essential for helping users navigate and comprehend the relationships between components. A well-designed transition ensures that users can easily see what has changed and draws attention to new elements. When creating transitions, it's important to think about the sequence in which elements appear and disappear, as well as the transformations and focal points involved.
Common transitions:
Fig. 01 Container transform, Fig. 02 Shared axis, Fig. 03 Crossfade, Fig. 04 Fade
Common transitions:
Fig. 01 Container transform, Fig. 02 Shared axis, Fig. 03 Crossfade, Fig. 04 Fade
Common transitions:
Fig. 01 Container transform, Fig. 02 Shared axis, Fig. 03 Crossfade, Fig. 04 Fade
Interaction
Interaction
Interaction
Product Motion concentrates on two types of interactions: real-time and non-real-time. Each type of interaction requires a
different approach to ideation & execution. Real-time interactions occur when motion behaviors respond instantly to user input.
Non-real-time interactions occur after user input has happened. The approaches for both types of interaction are explored further in the B/R Motion Library.
Product Motion concentrates on two types of interactions: real-time and non-real-time. Each type of interaction requires a different approach to ideation & execution. Real-time interactions occur when motion behaviors respond instantly to user input.
Non-real-time interactions occur after user input has happened. The approaches for both types of interaction are explored further in the B/R Motion Library.
Product Motion concentrates on two types of interactions: real-time and non-real-time. Each type of interaction requires a different approach to ideation & execution. Real-time interactions occur when motion behaviors respond instantly to user input.
Non-real-time interactions occur after user input has happened. The approaches for both types of interaction are explored further in the B/R Motion Library.
Phase 1: Discovery and Research
Phase 1: Discovery and Research
Step 2. Align feedback with benefits. Connecting your motion ideas to user needs and goals is the fastest and most effective way
to gain buy-in from your team.
Step 2. Align feedback with benefits. Connecting your motion ideas to user needs and goals is the fastest and most effective way to gain buy-in from your team.
Step 2. Align feedback with benefits. Connecting your motion ideas
to user needs and goals is the fastest and most effective way to gain buy-in from your team.
Step 1. Listen to user feedback. Focus on stages in their journey where motion can enhance the usability of the product.
Step 1. Listen to user feedback. Focus on stages in their journey where motion can enhance the usability of the product.
Step 1. Listen to user feedback. Focus on stages in their journey where motion can enhance the usability of the product.
Phase 2: Ideation to Execution
Phase 2: Ideation to Execution
Phase 2: Ideation to Execution
Motion Design Process
Motion Design Process



Ideation is guided by insights
It captures the user's attention and helps retain engagement. Communicates a progression that allows reduced perceived latency. Effectively conveys that B/R prioritizes a consumer-focused experience.
Ideation is guided by insights
It captures the user's attention and helps retain engagement. Communicates a progression that allows reduced perceived latency. Effectively conveys that B/R prioritizes a consumer-focused experience.
Ideation is guided by insights
It captures the user's attention and helps retain engagement. Communicates a progression that allows reduced perceived latency. Effectively conveys that B/R prioritizes a consumer-focused experience.
Sketch and Storyboard
Storyboards, style frames, and animatics are created to facilitate communication and gain buy-in from product and engineering.
For this specific project, once the general direction was approved, the execution took elements from multiple storyboards.
Sketch and Storyboard
Storyboards, style frames, and animatics are created to facilitate communication and gain
buy-in from product and engineering. For this specific project, once the general direction was
approved, the execution took elements from multiple storyboards.
Sketch and Storyboard
Storyboards, style frames, and animatics are created to facilitate communication and gain buy-in from product and engineering. For this specific project, once the general direction was approved, the execution took elements from multiple storyboards.
Final Execution and Delivery
Storyboards, style frames, and animatics are created to facilitate communication and gain buy-in from product and engineering.
For this specific project, once the general direction was approved, the execution took elements from multiple storyboards.
Final Execution and Delivery
Storyboards, style frames, and animatics are created to facilitate communication and gain
buy-in from product and engineering. For this specific project, once the general direction
was approved, the execution took elements from multiple storyboards.
Final Execution and Delivery
Storyboards, style frames, and animatics are created to facilitate communication and gain buy-in from product and engineering. For this specific project, once the general direction was approved, the execution took elements from multiple storyboards.



I collaborated with the NCAA product team to design an in-app college bracket tracker animation. It includes two states: a non-busted bracket and a busted bracket. Using the motion process we developed for B/R improved the clarity and structure of the project.
Final Execution and Delivery
Storyboards, style frames, and animatics are created to facilitate communication and gain buy-in from product and engineering.
For this specific project, once the general direction was approved, the execution took elements from multiple storyboards.
Final Execution and Delivery
Storyboards, style frames, and animatics are created to facilitate communication and gain buy-in from product and engineering. For this specific project, once the general direction was approved, the execution took elements from multiple storyboards.
Final Execution and Delivery
Storyboards, style frames, and animatics are created to facilitate communication and gain buy-in from product and engineering. For this specific project, once the general direction was approved, the execution took elements from multiple storyboards.
Sketch and Storyboard
With guidance from the NCAA team, I developed a series of exploratory storyboards. After review, we selected a direction
that included minor adjustments to enhance brand iconography. I then created style frames using the brand's color palette and
incorporated a Fan Foam Finger, which had been featured in other creative materials, to ensure the animation had a more
cohesive feel.
Sketch and Storyboard
With guidance from the NCAA team, I developed a series of exploratory storyboards. After review, we selected a direction that included minor adjustments to enhance brand iconography. I then created style frames using the brand's color palette and incorporated a Fan Foam Finger, which had been featured in other creative materials, to ensure the animation had a more cohesive feel.
Sketch and Storyboard
With guidance from the NCAA team, I developed a series of exploratory storyboards. After review, we selected a direction that included minor adjustments to enhance brand iconography. I then created style frames using the brand's color palette and
incorporated a Fan Foam Finger, which had been featured in other creative materials, to ensure the animation had a more cohesive feel.
Conclusion
The Motion System has established clear boundaries that allow for a unified focus on problem-solving and creating cohesive
animations throughout the app. The outlined creative process streamlines our approach, facilitating collaboration among stakeholders, product designers, and developers during the early phases of Motion Design. In the latest update of the B/R App,
I created custom micro-animations based on the established principles and practices of our Motion System.
The Motion System has established clear boundaries that allow for a unified focus on problem-solving and creating cohesive animations throughout the app. The outlined creative process streamlines our approach, facilitating collaboration among stakeholders, product designers, and developers during the early phases of Motion Design. In the latest update of the B/R App, I created custom micro-animations based on the established principles and practices of our Motion System.
The Motion System has established clear boundaries that allow for a unified focus on problem-solving and creating cohesive animations throughout the app. The outlined creative process streamlines our approach, facilitating collaboration among stakeholders, product designers, and developers during the early phases of Motion Design. In the latest update of the B/R App, I created custom micro-animations based on the established principles and practices of our Motion System.